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an interactive audio installation that takes the audience on a journey through the tense political landscape of the Cold War

The installation consists of a VEF 202 radio made in the USSR and a western microphone which have been hacked to create an immersive and dynamic experience telling the Cold War story using news and other forms of media as the narrator.

Context & Concept

The media played a crucial role in shaping public opinion and perception of the events of the Cold War, as news broadcasts and other forms of media were used as tools for propaganda and disinformation. "Interstatic" aims to provide an immersive and thought-provoking look at the events of the Cold War from the perspective of the media of the time.

"Interstatic" is an interactive installation that invites the audience to engage with the material and experience the tensions of the Cold War in a unique and compelling way.  

The installation is divided into six phases, each one representing a different aspect of the Cold War. When the user speaks a letter from the callsign, they will be presented with a news broadcast from the corresponding phase.

The voice recognition is put together using Max MSP and a machine learning algorhitm called Dynamic Time Warping.

Through the use of the radio and microphone, "Interstatic" allows the user to become an active participant in the installation, engaging with the material and experiencing the tensions of the Cold War first-hand. The motorized tuner, which moves and clicks as it searches for the next news broadcast, adds an additional layer of sensory engagement, creating a truly immersive experience. Furthermore, using a combination of vintage technology and modern hacking techniques, the installation offers a one-of-a-kind experience that is sure to leave a lasting impression on those who participate.

How it works?

As the user speaks each letter of the military alphabet to spell out "YO4 DCF", which was my grandfather’s radio callsign, the radio's frequency tuner is automated by a motor that constantly "searches for news". This creates a sense of anticipation and unease, as the user is transported back to a time when the world was on the brink of nuclear war.